Sunday, May 24, 2026

Making a business case for the Metaverse: How companies can create value in the next web


  1. Marketing activities or initiatives
  2. Employee Learning and Development
  3. Meeting
  4. event or meeting
  5. Product Design or Digital Twin

During its research, McKinsey interviewed executives and key authorities to explore value creation in virtual worlds, what virtual worlds are and are not, and how it will evolve. Experts include Matthew Ball, Cathy Hackl, Marc Petit, John Hanke, Rob Lowe, Ken Wee and more. I also had the opportunity to share my thoughts with co-author and McKinsey partner Hamza Khan.

What is the definition of metaverse

Designing a 3D digital experience, photo by UZUNOV ROSTISLAV, PEXELS

The metaverse isn’t quite there yet, but it’s forming.

Some might imagine the Metaverse as a single general-purpose virtual world that looks a lot like Ready Player One, where everyone lives their “second life” in a common space. This is Meta’s vision for its Horizon Worlds platform. Other frequently cited examples point to popular virtual worlds and games such as Roblox, Minecraft and Fortnite, as well as Web3 variants Decentraland and Sandbox.

Essentially, Metaverse represents the next era of the web. It transforms a traditional 2D internet experience into a connected 3D, immersive virtual world that users can intuitively participate in through VR and AR interfaces.

In addition to the rise of Web3, the next web will also be powered by blockchain (and its applications, including cryptocurrencies, non-fungible tokens (NFTs), etc.), self-sovereign identities, and more.

Next-web applications already include immersive e-commerce and shopping experiences, hyper-personalization, gamified learning and training, dynamic events and public events with holograms and user-driven experiences, and analog or digital twins in manufacturing and operations .

With the emergence of “killer” Metaverse applications, it is unlikely that the Metaverse or 3D web will replace the Internet as we know it today. They will coexist, just like today’s Web 1.0 and social media (Web 2.0) and mobile app economies.

Why companies are accelerating experimentation

Businesses feel a sense of urgency in the next web, KELVIN HAN PHOTO ON UNSPLASH

There was a sense of excitement and urgency this time around. Businesses are increasingly shifting their digital budgets to metaverse-related activities in nearly every industry.

According to McKinsey ResearchMore than $120 billion will be invested in Metaverse in 2022, more than double the $57 billion invested in 2021.

In addition to these digital investments, the company is actively creating roles to lead the Metaverse initiative.

Some examples include…

disney appointment Mark Bozon helps oversee the company’s foray into the metaverse. Lego has invested in Epic Games, the maker of Fortnite. Luxury brand Balenciaga has created a Metaverse division. CAA has appointed Joanna Popper as its Chief Metaverse Officer. Cathy Hackl has been hired as Co-Founder and Chief Metaverse Officer at Journey, an innovation and design consultancy. Telefónica has hired Yaiza Rubio as its chief metaverse officer.

This leads to drum recent explore The trend is asking, “Is there a new CMO (Chief Metaverse Officer) in town?”

Perhaps early adopters are still feeling the sting of past mistakes. For the most part, incumbents were late during the rise of Web 1.0, social media, and mobile devices.

For example, e-commerce continues to grow slowly. Nearly 30 years after Amazon.com launched in 1994, e-commerce sites are still mostly 2D digital catalogs connected by search and transaction functions. The events of 2020 have forced companies to finally accelerate their digital investments, introducing new digital-first and hybrid models such as Buy Online and Pick Up in Store (BOPIS), social commerce, on-site shopping and delivery.

Perhaps the current excitement also reflects the continued momentum behind Web3 and non-fungible tokens (NFTs), with leading brands like Nike and Gucci already generating significant new revenue.

Explore value creation in Metaverse

Exploring Value Creation in the Metaverse, Photo by @JULIENTROMEUR, UNSPLASH

For organizations to deliver value in the metaverse, they must do more than leverage traditional value propositions in these new worlds.

Value is in the eye of the beholder and is defined by the amount someone is willing to invest or pay. At the same time, not everything has to provide immediate ROI right away. Learning, expertise and experience also represent investments that deliver positive ROI over time.

As world builders explore value creation, they are also shaping ecosystems for value exchange, including…

  • Platform players (e.g. Meta, Decentraland and Sandbox)
  • Developers and creators who contribute assets, content, levels, immersion layers and hardware
  • Organizations and brands that connect with users in virtual worlds, build events or destinations on virtual land, set up shop for business, training or recruiting, or even create their own dedicated worlds
  • Infrastructure and service businesses that promote design standards, transactions, currencies, smart contracts and blockchain.

For developers and platforms, value can be defined by the economics of the virtual worlds they create, including subscriptions or memberships, land transactions, and world transactions between platforms and users, and between users.

For users, their time, attention and engagement are also currency. For them to invest in any virtual world, they must find it interesting, rewarding, productive or relevant. What do they value and how do they deliver that value permanently? What would force them to pay to play a game, turn their attention to the experience, or interact with a brand’s product, service or asset? Furthermore, their data and content are also currency. Social media tells them that their data and content is valuable, and now they are looking for a reward for their contribution.

Businesses and organizations know they have to be where their customers, partners, consumers and employees are active. To participate in virtual worlds or create purpose-built 3D destinations – whether for branding, e-commerce, talent acquisition, learning and development, product or digital twin simulations, or research – they need to evaluate their investments against user expectations Rates of return, cultural and technological trends, and mutually beneficial outcomes across the board.

Creative companies will also look for opportunities to communicate and create personal value for users who provide data and content. Notably, as Web3 technologies become part of the virtual world, user data, digital assets and identities will become portable. A user’s Web3 wallet contains their assets, experiences, achievements, behaviors, credentials, affinities, and interests and social graphs. Users will become more powerful.

How Enterprises Approach Metaverse

Metaverse will be about community. The value of belonging to any community lies in belonging to all stakeholders and collaborators, including world builders, creators, developers, brands and users.

Sometimes executives and decision makers are not the end users of the next network. This has resulted in adapting traditional engagement and business models to new opportunities without building on the tenets of these emerging communities.

Experience and empathy are important components of human-centred design and value creation. This is one of the reasons why companies are starting to hire Metaverse-focused leaders and collaborate extensively: to focus and accelerate efforts to create, localize, and engage Metaverse users.

Seek to understand the value of users in early 3D virtual experiences, how preferences evolve as Metaverse evolves, what role your company will play now and over time, and how to organize to Meet and exceed user expectations.

Originally Posted in Forbes





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