widthSpeaking of complex global strategy games, the video game series “Civilization” of American developer studio Firaxis has no way. The latest game in the series was released in 2016, and with its rich features, it still sets the standard for controlling a world empire. With the game “Human” released in August, French studio Amplitude Studios dared to compete with top dogs from the United States.
As a typical example of this type, in “humans”, we control the destiny of the whole person through the principle of a turn-based game. Just like in “Civilization”, this journey through time and space began in ancient times and continues to this day – and beyond. Our initial settlements developed from one era to another into larger metropolises. Farmers become employees, markets become financial districts, and knights become professional soldiers. In addition, we can study more than 90 technologies, including stone processing, to make our early construction projects more efficient. Later, we will use satellite technology that can be used to monitor enemy forces.
In reality, it belongs to a complex and often confusing subject field, which is practically shrunk to a given causal chain: the construction of monuments and buildings for specific groups of people and the creation of their own religions have brought certain cultural advantages. For example, once we have established a firm belief, the cultural influence of our opponents will not weaken our strength. On the other hand, if we rely on trade, more money will flow into the treasury, but our city will be influenced by other ethnic cultures. When it questions our city regulations, this becomes a problem in the game. The very real political Sisyphus mission that balances investment and integration is presented in the micro format of a video game.
Contribution to social development
In direct comparison with “civilization”, human beings appear to be more streamlined in the scope of their functions. It usually provides the same food, industry, entertainment, and research areas that we use to expand the city. Interactions with other areas of the city will generate personal bonuses. Infrastructure improvements-for example, building city walls or building schools has more advantages. But the possibility still lags behind the function and path monster “civilization”. In “humanity”, the establishment of science districts can speed up our research in general, while in “civilization”, we can always build new buildings on university campuses to unlock different rewards.
The power of “Human” lies in its dynamic world. Due to the difference in altitude, the mountainous and rugged game world is obviously more changeable than the scenery in “Civilization”, and it also has strategic value. Some urban areas can only be built on mountains. For example, troops get attack bonuses at high places, and cavalry can cause more damage when entering enemy troops when they descend at a high speed. The combat system is not much more complicated than “Civilization”, but because of its more diverse connections with the game world, it is intuitive and easy to understand at the same time. Various forces can also be combined to form an army that is very easy to control. Only when facing enemy units will a battlefield be created in the game world where we can deploy various units. “Civilization” can sometimes frustrate players because each unit must move individually.
Mankind also offers more when choosing a nation, although beyond all historical correctness: as each era progresses, we will choose a new nation with individual characteristics. For example, although we were still Khmer in the Young Stone Age, we can play Poles in the Bronze Age. Even if it is impractical, this principle has created many exciting strategic opportunities. In each of the six eras, players can choose between ten races, each with a bonus for personal skills, army, or certain items. If we want to quickly build the wonders of the world, we recommend people who choose “Master of Architecture”. On the other hand, if we plan to attack our opponents in the next era, we will choose an expansionist nation. Many of these benefits are still active in later times, and let us actually have a sense of creating a unique civilization. However, there is also a certain time pressure. If the opponent enters the new era first and catches the person we want, we must be satisfied with the one remaining until the next era.
In “Civilization”, at the beginning of the game, the player decides a historical figure, such as Otto von Bismarck, who will represent them throughout the game. A Prussian prime minister was also out of place in ancient times, but this gave the opponent a higher recognition value. We still clearly remember the old enemy with Gandhi in “Civilization”. Among “humans”, opponents are still relatively pale. Nevertheless: the dynamic battles in the changing game world and the strategic possibilities that people choose make “humans” a new choice in the global strategy genre. Players who avoid countless features in “Civilization” will find this game easier to use.
Humanity Suitable for Windows PC and Stadia, the price is about 50 euros.



